This update is mind blowing, I like it so much that I just open the ccb file multiple times a day just to toy around with it, so beautiful, instant mood elevator
Thanks for the report, I'm gonna check. (UPDATE) Everything works fine on my side with CC 6.7.3 pro. Can you give me more information on how you set the plugin? Also, if it can help, sometimes the scenenode "jumps out" / disappears from the SceneNode field when you check the other checkboxes of the plugin, so you have to make sure that scenenode is always set up with a scenenode/mesh present in the scene.
I open Coppercube and load your project. I can see the actions on the “scene” “when a key is pressed,” but when I try to add one, nothing happens. The same thing happens on a new scene. I isolated my extensions (more than 100) in a folder, leaving only this one, and now it works, so there must be a conflict on my side.
I found the problem: these three extensions. Every time I add one, the “shake” no longer works: action_fade_D3d.js , action_pixelated_shader.js , action_rendertotexture.js
It's weird, i do not have more than 100 extensions so i can't very tell...Maybe it's a CCB bug. I review my code 3 times and nothing pops up as an issue. 😟(UPDATE) oh i see, a conflict must be the cause.
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This update is mind blowing, I like it so much that I just open the ccb file multiple times a day just to toy around with it, so beautiful, instant mood elevator
Glad you like it friend and thanks for the kind words!
:)
Hello, nothing happens when I load the action, but the demo works.
Coppercube: 6.7.3 pro
Thanks for the report, I'm gonna check. (UPDATE) Everything works fine on my side with CC 6.7.3 pro. Can you give me more information on how you set the plugin? Also, if it can help, sometimes the scenenode "jumps out" / disappears from the SceneNode field when you check the other checkboxes of the plugin, so you have to make sure that scenenode is always set up with a scenenode/mesh present in the scene.
I open Coppercube and load your project. I can see the actions on the “scene” “when a key is pressed,” but when I try to add one, nothing happens. The same thing happens on a new scene. I isolated my extensions (more than 100) in a folder, leaving only this one, and now it works, so there must be a conflict on my side.
I found the problem: these three extensions. Every time I add one, the “shake” no longer works:
action_fade_D3d.js , action_pixelated_shader.js , action_rendertotexture.js
It's weird, i do not have more than 100 extensions so i can't very tell...Maybe it's a CCB bug. I review my code 3 times and nothing pops up as an issue. 😟(UPDATE) oh i see, a conflict must be the cause.
Thank you dude.This is a really helpful asset
Glad you like it.