Hey! A question about the dialogue part; is it possible to easily have more "depth" to it - continue the dialogue in a more extensive way? Your video only shows one level of 3 possible answers. Does one have to set it up once again in order to keep the dialogue going? Or is it easy to just continue with the next level of answers and questions without it getting messy? Would much appreciate a screenshot or similar for such a process!
Alas, something like this: ComputerChar 1: Hi! PlayerChar 2: has alternatives A, B and C to answer with. Char 1 responds differently to A, B and C. Upon which Char 2 again has 2-3 options (for each of the answers in A, B and C) Etc.
Regarding your question, basically everything you describe is entirely possible. In fact, each line is an action called in Coppercube, but as you said, it can become confusing if you include too many possible answers in your dialogue.
Edit:
Your comment gave me an idea; I'm going to improve the plugin to make the dialogue system as automated as possible. Rather than displaying one line per action, the action will read all the lines present in a text document dedicated to dialogues. Each line ending will wait for keyboard input to start the next line, and so on. As a result, it will be less confusing in Coppercube's action windows.
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Hey! A question about the dialogue part; is it possible to easily have more "depth" to it - continue the dialogue in a more extensive way? Your video only shows one level of 3 possible answers. Does one have to set it up once again in order to keep the dialogue going? Or is it easy to just continue with the next level of answers and questions without it getting messy?
Would much appreciate a screenshot or similar for such a process!
Alas, something like this:
ComputerChar 1: Hi!
PlayerChar 2: has alternatives A, B and C to answer with. Char 1 responds differently to A, B and C.
Upon which Char 2 again has 2-3 options (for each of the answers in A, B and C)
Etc.
I made a tutorial video on a version of the typewriter with a few more features than the one in this pack, but the functionality remains the same.
You'll find part of the answer in the video, I guess.
Typewriter Advanced Plugin – Dynamic Text for CopperCube (Tutorial)
Regarding your question, basically everything you describe is entirely possible. In fact, each line is an action called in Coppercube, but as you said, it can become confusing if you include too many possible answers in your dialogue.
Edit:
Your comment gave me an idea; I'm going to improve the plugin to make the dialogue system as automated as possible. Rather than displaying one line per action, the action will read all the lines present in a text document dedicated to dialogues. Each line ending will wait for keyboard input to start the next line, and so on. As a result, it will be less confusing in Coppercube's action windows.